Forged from fire and ice, the Æsir and the Jötnar (the giants.md) clashed the moment they met. It had to be done. They were born into a world with nothing and with no land to call their own. Odin and his brothers ripped Ymir asunder and with his flesh, bones, brains, and blood, they created the mountains, the ocean, the clouds, and the lands of Miðgarðr. As fate would have it, Bergelmir and his wife were the only two giants to survive, becoming the progenitors of their race. They fled to Jötunheimr — a wild place filled with beasts that inhabited dark forests. Relentlessly battered by the Æsir and storms alike, the Jötnar had a choice — to live and mate with the Æsir or exist to torment their enemies until the great wheel turned. The Æsir dwelled in Ásgarð, a civilized land lawabiding land, surrounded by a thick wall. Eventually, a second tribe of Gods appeared, calling them-selves the Vanir. They hailed from Vanaheim — a land with sacred halls, woods, and fields. The tribes coexisted with nothing but peace in their hearts until it was dis-covered the Vanir possessed the art of seiðr, a magic of incredible potency. Odin, seeker of all things mystical, sought to take the knowledge by force. The war proved one thing — that each tribe could gain the upper hand, but neither could truly succeed. After much bloodshed on both sides, the Titanic opponents of both devastated the Gods. The Æsir absorbed their rivals into their ranks and thus preserved themselves in difficult times.Born in the wastes and ruin of Northern Europe among Germanic warriors and Nordic pirates, the Æsir are the product of this shotgun wedding millennia ago, and the dichotomy still shows today. The Æsir do not regard the past as better than the present. In fact, they appear more at ease these days, for they are bound by Fate, and look to the future with dread.
Principal Members
The Æsir are an ancient calling — a voice of nature and the force of war drums, loving flyting in the grand halls of Ásgarð as equally as they do a worthy battle. Bound by Fate, they are entangled to the whim of the Nornir — Urðr, that which is; Verðandi, that which is becoming; and Skuld, that which should be. Odin, the All-Father, rules over the Æsir, and often wanders the World adhering to his own agenda of breaking the cycle of Ragnarok, the great prophesied Twilight of the Gods. The Æsir continue to wait and hope: Tyr, Skaði, Thor, Sif, Heimdall. Only Baldr and Hel await the death of all with something resembling joy, for the former will resurrect as the sun over the new world and the latter will rule over the dead remains of the old. The Vanir still exist, bound by marriage to the Æsir: Freyja, Freyr, and Njörðr all grimly await their fate, doomed and bound by blood oath. And Loki, blood-brother to Odin, futilely struggles against Fate to save his pantheon and family.
Name | God(dess) of | Callings | Purviews | Epic Attributes |
---|---|---|---|---|
Odin | Wisdom, the Dead and Magic | Leader, Sage, Trickster | Artistry (Poetry), Death, Deception, Fortune, Journeys, War | Epic Stamina |
Thor | Thunder, Rain and Crops | Guardian, Leader, Warrior | Fertility, Sky | Epic Stamina, Epic Strength |
Frigg | Marriage and Destiny | Guardian, Lover, Sage | Beasts (Falcon), Fortune, Order, Wild | |
Hel | Realm of the Dead | Guardian, Judge, Liminal | Death, Forge, Frost, Health, Passion (Fear, Disgust) | |
Baldur | Love, Beauty, Peace | Guardian, Liminal, Lover | Beauty, Passion (Love, Peace), Health, Sun | Epic Stamina |
Heimdall | Light and Dawn, Perception, Sacrifice | Guardian, Liminal, Sage | Journeys, Order, Prosperity, Stars, Sun | Epic Perception, Epic Wits |
Loki | Trickery and Fire | Liminal, Lover, Trickster | Chaos, Deception, Fire | Epic Wits, Epic Dexterity, Epic Manipulation |
Sif | Harvest | Creator, Guardian, Lover | Beauty, Earth, Fertility, Order | |
Tyr | Justice and Courage | Judge, Leader, Warrior | Order, Passion (Courage), War | Epic Stamina |
Freya | War, Magic, and Love | Lover, Guardian, Sage | Beauty, Epic Stamina, Death, Fertility,Fortune, Passion (Love, Lust), War | Epic Stamina |
Freyr | Fertility and Prosperity | Lover, Warrior, Leader | Beauty, Fertility, Order, War, Wild | |
Skadi | Winter | Hunter, Judge, Warrior | Earth, Frost, Journeys,Order | Epic Dexterity |
Njodr | the Sea and the Winds | Creator, Hunter, Liminal | Fertility, Fire, Journeys, Prosperity, Sky, Water | |
Vidar | the Warriors |
Cosmology
Yggdrasil - The World Tree
The ancient universe is visualized as nine worlds divid-ed up into three sets of three on three end or no beginning, sustained by the Nornir known as Urðr, Verðandi and Skuld. They would pour water over the branches so that the tree 53tHe Æsir of ÁsGarÐ and miÐGarÐrwould not rot. At the top perched a great eagle with a hawk resting between its eyes. The serpent Nídhögg gnaws at the roots. Ratatosk, the squirrel, runs up and down the trunk carrying insults from the serpent to the eagle. - Ásgarð rests high on the branches. It is the home of the Æsir. - Miðgarðr is the World, the realm of humans, resting under Ásgarð. Bifröst connects Miðgarðr to Ásgarð. - Jötunheimr surrounds Miðgarðr. It is a place of chaos and all things wild. - Vanaheim has long been abandoned by the Vanir. There are rumors that squatters have taken advantage of the fertile soil in the great fields. - Alfheim is where the light elves reside. It is said that Freyr once ruled these lands. - Nidavellir was the home of the dwarves, the creators of many artifacts of the Gods - Helheim is where Hel rules. This is the realm of the dead for those that did not fall in battle. - Niflheim is the land of ice and mist. It is Primordial. It has existed for as long as Muspellheim. - Muspelheim is known to be a realm, but it is also Primordial. It has existed since the beginning. Surtr, the fire giant, resides here.
Underworlds
Notable Titanspawn
Religion: Laukr
Birthrights
Artifacts
- Gambanteinn
- Lævateinn - Lokis magic staff