Life
Life 1, Initiate
Name | Practice | Primary Factor | Withstand | Suggested Rote Skills | Description | Source |
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Analyze Life | Knowing | Duration | - | Animal Ken, Medicine, Survival | Observe a creature and learn information like species, age, sex and overall health. A supernatural creature's species shows up as unknown unless the mage has studied it's kind before. Can discern amount of dots in physical attributes and any illnesses, injuries, Personal Tilts and Condition on target+1 Reach: May learn a specific Physical Attribute level, rather than just the total number of dots | MtAw2 p148 |
Cleanse the Body | Compelling | Potency | - | Athletics, Medicine, Survival | Help subject resist any toxins in her system+1 Reach: The subject may make a resistance roll immediately, in addition to the normal ones from regular intervals | MtAw2 p148 |
Heightened Senses | Unveiling | Duration | - | Empathy, Investigation, Survival | Heighten desired senses. Grants bonus to perception roles+1 Reach: You can track by scent | MtAw2 p149 |
Speak With Beasts | Unveiling | Duration | - | Animal Ken, Empathy, Survival | Magically speak with a specific species of animal. Animals have limited ability to understand things around them, for example a rat may refer to a cat and vampire alike as simply a "predator"+1 Reach: May communicate with all animals rather than only a single species | MtAw2 p148 |
Web of Life | Knowing | Duration | - | Investigation, Medicine, Survival | Detect all forms of specified life in the spells area of effect | MtAw2 p148 |
Life 2, Apprentice
Name | Practice | Primary Factor | Withstand | Suggested Rote Skills | Description | Source |
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Body Control | Ruling | Duration | - | Athletics, Medicine, Survival | Slow Breathing, Heartbeat and/or Metabolism. Up your Initiative, eliminate or increase body odors and halve healing time for bashing damage+1 Reach: Gain 1/0 armor+2 reach: Half healing time for lethal damage | MtAw2 p148 |
Control Instincts | Ruling | Duration | Composure | Animal Ken, Intimidation, Persuasion | Trigger a specific instinctual response in animals(includes humans). Subject suffers a Condition related to the desired instinct+1 Reach: Control instincts of living supernatural creatures | MtAw2 p149 |
Lure and Repel | Ruling | Duration | Resolve | Animal Ken, Persuasion, Survival | Create a lure or repellent that works on a specific organism. Plant and bacteria have 0 resolve for the purposes of this spell+1 Reach: Lured creatures may offer food or small favors a appropriate for the animal+1 Reach: Lured creatures treat the subject good if a lure or bad if a repellent for the purposes of first impressions in Social maneuvering | MtAw2 p149 |
Mutable Mask | Veiling | Duration | Stamina | Medicine, Stealth, Subterfuge | Change a subjects appearance, apparent sex, voice, smell, etc. Changes are illusionary, bio-metric devices will still pick up the truth. Cannot imitate specific people+2 Reach: Can duplicate the appearance of a specific person, including fingerprints | MtAw2 p149 |
Purge Illness | Ruling | Potency | - | Athletics, Medicine, Survival | Cure yourself of an illness. Compare Potency to the illness' rating if less, reduce the illness by the difference if more, eliminate the illness | MtAw2 p149 |
Life 3, Disciple
Name | Practice | Primary Factor | Withstand | Suggested Rote Skills | Description | Info | Source |
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Bruise Flesh | Fraying | Potency | - | Brawl, Intimidation, Medicine | Deal bashing damage+1 Reach: Inflict an additional -1 penalty to any wound penalties the target might have | - | MtAw2 p150 |
Contact High | Weaving | Duration | - | Medicine, Occult, Science | Creates a drug that targets the nervous system. Anyone who comes into contact with the Subject is affected by this drug for one scene. The Caster determines if it increases Initiative equal to Potency or penalizes Initiative equal to Potency. The drug affects a living subject as well as any touching it +1 Reach: Living subjects are Immune but still spread the drug to anything they touch | - | SoS 65 |
Degrading the Form | Fraying | Duration | Stamina | Brawl, Medicine, Survival | Reduce a targets Physical Attributes, but only one+1 Reach: Spell may effect two different Physical Attributes | - | MtAw2 p150 |
Honing the Form | Perfecting | Duration | - | Athletics, Medicine, Survival | Raise Strength, Dexterity or Stamina, but no higher than a subjects max for these stats+1 Reach: Spell may effect two different Physical. This effect can be applied twice so that all three attributes may be affected+1 Reach: Spend a point of Mana, may increase stats beyond the allowed maximum | - | MtAw2 p150 |
Knit | Perfecting | Potency | - | Empathy, Medicine, Survival | Heal 2 bashing damage per Potency+1 Reach: You can heal Personal Tilts such as Arm Wrack+1 Reach: Can heal damage done by deprivation+1 Reach: Reproduce the effect of night's rest, regain a Willpower point if appropriate+1 Reach: Heal one lethal per Potency instead of 2 Bashing | - | MtAw2 p150 |
Living Vessel | Weaving | Duration | Stamina | Academics, Medicine, Persuasion | Prepare a subject under the purview of Life for the Imbue Item Attainment. The mage can use the Attainment to imbue any living subject | Needs Prime ••• | SoS 69 |
Many Faces | Weaving | Duration | Stamina | Medicine, Stealth, Subterfuge | Like "Mutable Mask" only the changes are real rather than an illusion. Poor vision or other senses can be restored. Missing organs and limbs can not be restored however. You may also rearrange the subjects Physical AttributesAdd Time 3: You can change physical age as well | - | MtAw2 p150 |
Steal Life Force | Fraying | Duration | Resolve | Crafts, Medicine, Persuasion | This spell is cast on a mage to alter his imbument process causing the item to damage the user. The item appears to function as normal but requires Life force to function. This item deals 1 point of Lethal damage for each point of Mana spent to cast the imbued spell, if the Item runs out of Mana it deals Lethal to the user to replenish its Mana | - | SoS 72 |
Transform Life | Weaving | Potency | Stamina | Animal Ken, Science, Survival | Give life features normally belonging to other organisms. Gills, Claws, Senses, Etc.+2 Reach: The bestowed feature, if permanent, can be passed on to a creatures descendants | - | MtAw2 p150 |
Life 4. Adept
Name | Practice | Primary Factor | Withstand | Suggested Rote Skills | Description | Info | Source |
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Accelerate Growth | Patterning | Duration | Stamina | Animal Ken, Medicine, Science | Cause a lifeform to rapidly grow, at the end of the duration the subject will return to their actual age. If the subject exceeds its natural lifespan, it will die of old age+1 Reach: When the spell ends the subject will rapidly de-age at an even faster rate than they grew, returning to their actual age in minutes. This puts great stress on the target. They must make a Stamina roll and on a failure they will enter a coma for a number of days. | - | MtAw2 p151 |
Animal Minion | Patterning | Duration | Stamina | Animal Ken, Science, Survival | The mage takes complete bodily control of a subject. Difference in gait may be noticeable to those familiar with the subject. The mage's body will be inert while this spell is active+1 Reach: Target behaves more normally, as you understand the targets habits | - | MtAw2 p151 |
Life-Force Assault | Unraveling | Potency | - | Brawl, Intimidation, Medicine | Deal lethal damage+1 Reach: Inflict an additional -2 penalty to any wound penalties the target might have+1 Reach: Spend a point of Mana, deal aggravated damage | - | MtAw2 p152 |
Living Grimoire | Patterning | Potency | Total Arcanum dots used in the Rote + Stamina | Crafts, Medicine, Occult | The Mage scribes a single rote per casting of this spell onto a living being. Casting this spell constitutes as an act of Hubris against Understanding Wisdom | Needs Prime •••• | SoS 85 |
Mend | Patterning | Potency | - | Empathy, Medicine, Survival | Heal 2 lethal wounds per Potency+1 Reach: Can erase scars+1 Reach: Can heal damage done by deprivation+1 Reach: Reproduce the effect of night's rest, regain a Willpower point if appropriate+1 Reach: Spend a point of Mana, can heal aggravated damage | - | MtAw2 p152 |
Regeneration | Patterning | Duration | - | Athletics, Medicine, Survival | Cost: 1 Mana, restore lost organs or limbs | - | MtAw2 p152 |
Shapechanging | Patterning | Potency | Stamina | Animal Ken, Science, Survival | Take on the form of another creature. Clothes and gear do not change with you. Instincts of the new form may need to be resisted with a Composure + Resolve rollAdd Matter 4: Gear changes with you to fit the new form | - | MtAw2 p152 |
Life 5, Master
Name | Practice | Primary Factor | Withstand | Suggested Rote Skills | Description | Source |
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Create Life | Making | Duration | - | Medicine, Science, Survival | Design and create any form of life you desire. If cast with finite duration life will disappear at the end of the spell, this may count as an Act of Hubris.Add Mind 5: Give your organism a true mind as appropriate to type+1 Reach: Creature can be given additional features as per "Transform Life" | MtAw2 p153 |
Contagion | Making | Potency | - | Medicine, Occult, Science | Create minor or life-threatening diseases+1 Reach: Create a never before seen disease. This is likely to be an Act of Hubris as no creature in the world could have developed any defenses against it | MtAw2 p153 |
Salt the Earth | Unmaking | Duration | - | Medicine, Science, Survival | Destroy life-force in an area. This Creates an Extreme Environment equal to Potency+1 Reach: Individual living things that survive, will still suffer an additional -1 to any wound penalties they might have | MtAw2 p153 |