Forces
Forces 1, Initiate
Name | Practice | Primary Factor | Withstand | Suggested Rote Skills | Description | Source |
---|---|---|---|---|---|---|
Influence Electricity | Compelling | Duration | - | Computers, Crafts, Science | Operate or shut down electrical devices | MtAw2 p140 |
Influence Fire | Compelling | Duration | - | Crafts, Science, Survival | Guide flames along a particular path+1 Reach: Increase or decrease the size of a flame | MtAw2 p140 |
Kinetic Efficiency | Compelling | Duration | - | Athletics, Science, Survival | Run faster, jump further or lift more | MtAw2 p141 |
Influence Heat | Compelling | Duration | - | Occult, Science, Survival | Control the flow of heat in an area. Can protect against heat- or cold-related Environments up to level 2(see p.224)+1 Reach: Protect against Environments up to level 3+2 Reach: Protect against Environments up to level 4 | MtAw2 p141 |
Nightvision | Unveiling | Duration | - | Investigation, Science, Stealth | Suffer no penalty form dim to no light. Bright lights can inflict the Blind Condition+1 Reach: No longer risk the Blind Condition from sudden bright lights | MtAw2 p141 |
Receiver | Unveiling | Duration | - | Empathy, Investigation, Science | Hear sounds outside normal human frequency | MtAw2 p141 |
Tune In | Knowing | Duration | - | Computers, Empathy, Science | Become able to see and listen to data transmission | MtAw2 p141 |
Forces 2, Apprentice
Name | Practice | Primary Factor | Withstand | Suggested Rote Skills | Description | Source |
---|---|---|---|---|---|---|
Control Electricity | Ruling | Duration | - | Crafts, Computers, Science | Alter the flow of a current or decrease it, but you cannot increase it. Direct a buildings electricity to one outlet, or divide the power from one outlet to many other sources | MtAw2 p142 |
Control Fire | Ruling | Duration | - | Crafts, Science, Survival | Increase or decrease the heat or size of a fire | MtAw2 p142 |
Control Gravity | Ruling | Duration | - | Athletics, Occult, Science | Cause gravity to pull upwards or horizontally | MtAw2 p142 |
Control Heat | Ruling | Duration | - | Athletics, Science, Survival | Increase or decrease the temperature of an area this may cause an Extreme Environment | MtAw2 p142 |
Control Light | Ruling | Duration | - | Crafts, Investigation, Science | Can focus or disperse light, and alter its wavelength on the spectrum+1 Reach: Can create a mirroring effect or a complete black-out which causes the Blinded Tilt or provides substantial cover | MtAw2 p142 |
Control Sound | Ruling | Duration | - | Expression, Stealth, Science | Amplify or dampen sound, can also influence the direction of sound. Loud sounds can cause the Deafened Tilt in combat+1 Reach: Create an echoing effect which imposes a penalty to stealth rolls+1 Reach: Gain a bonus to hearing-based perception rolls | MtAw2 p142 |
Control Weather | Ruling | Duration | - | Academics, Science, Survival | Make changes to the weather may create an Extreme Environments up to level 4+1 Reach: Weather changes are more gradual+2 Reach: Required for more drastic changes | MtAw2 p143 |
Environmental Shield | Shielding | Duration | - | Occult, Science, Survival | This spell gives resistance to any Conditions and Tilts caused by the environment | MtAw2 p143 |
Invisibility | Veiling | Duration | - | Larceny, Science, Stealth | Make a subject invisible | MtAw2 p143 |
Kinetic Blow | Ruling | Duration | - | Athletics, Brawl, Science | Unarmed attacks gain a bonus+1 Reach: Apply the Knocked Down Tilt+1 Reach: Apply the Stunned Tilt+1 Reach: Spell can affect held weapons+2 Reach: Spell affects thrown weapons but can also grant bullets Armor Piercing | MtAw2 p143 |
Transmission | Ruling | Duration | - | Crafts, Expression, Science | Hijack existing signals and change the transmitted data or its destination+1 Reach: The signal becomes "encrypted" only specific actions will allow somebody to read them | MtAw2 p144 |
Zoom In | Ruling | Duration | - | Investigation, Science, Survival | See distant objects or better examine small ones+1 Reach: See clearly for miles+1 Reach: Clearly examine dust-sized particles+1 Reach: No longer suffer penalties form atmospheric conditions+2 Reach: Clearly see microscopic particles, even molecular bonds | MtAw2 p144 |
Forces 3, Disciple
Name | Practice | Primary Factor | Withstand | Suggested Rote Skills | Description | Info | Source |
---|---|---|---|---|---|---|---|
Call Lightning | Weaving | Potency | - | Athletics, Firearms, Science | Can call lightning from an existing storm which may be created with "Control Weather". | - | MtAw2 p144 |
Data Hog | Perfecting | Duration | - | Computer, Larceny, Persuasion | increase or decrease a computer device's capability to process, accept and transfer data by Potency | - | SoS 65 |
Energize Object | Weaving | Duration | - | Expression, Larceny, Science | Cost 1 Mana Primes an object with the potential for activation to hold a spell. Once the object is primed a mage may spend a Mana to cast any other spell on the object which doesn't activate until appropriate force is applied to the object. May store spells up to Potency which won't take affect until either the controlling mage cancels this spell, the duration ends or the correct force is applied to the object | Needs Prime •• | SoS 69 |
Gravitic Supremacy | Fraying/Perfecting | Duration | - | Athletics, Science, Survival | Increase or decrease gravity | - | MtAw2 p144 |
Perpetual Motion | Perfecting | Duration | - | Expression, Science, Survival | The subject no longer requires an energy input for the duration of the spell | - | SoS 65 |
Rapid Access Memory | Weaving | Duration | - | Expression, Larceny, Science | Allows the Subject to use the attainment Imbue Item on computer Software which can later be activated on a computer. | Needs Prime ••• | SoS 69 |
Telekinesis | Weaving | Duration | - | Athletics, Brawl, Science | Use telekinetic force to lift or manipulate an object remotely. Potency is applied to either Strength or Dexterity the remaining stat becomes 1+1 Reach: Divide Potency between Two of the Three Physical Attributes +2 Reach: Divide Potency between any of the Three Physical Attributes | - | MtAw2 p144 |
Telekinetic Strike | Weaving | Potency | - | Athletics, Firearms, Science | Deal bashing damage+1 Reach: Apply the Knocked Down or Stunned Tilt | - | MtAw2 p145 |
Turn Momentum | Weaving | Potency | - | Athletics, Firearms, Science | When applying defense against an object this spell may be used, causing the object to be deflected in an uncontrolled direction though it never reverses direction+1 Reach: Spell can be used as an reflexive action+1 Reach: Mage has control over where the object is deflected, sol long as the new direction is within 90 degrees of the original arc+2 Reach: Objects direction can be completely reversed Ranged weapons hit their usersAdd Time 1: Use a Reach, you can now turn objects too fast for you to apply defense against | - | MtAw2 p145 |
Velocity Control | Fraying or Perfecting | Potency | - | Athletics, Firearms, Science | Increase or decrease an objects speed | - | MtAw2 p145 |
Forces 4. Adept
Name | Practice | Primary Factor | Withstand | Suggested Rote Skills | Description | Source |
---|---|---|---|---|---|---|
Electromagnetic Pulse | Unraveling | Potency | - | Crafts, Computers, Science | By Unraveling electricity in the Subject this Creates an EMP that snuffs out powered devices in the affected area. Military devices may be shielded. Magical devices require a Clash of Wills. If used on a Living being this acts as an attack spell | MtAw2 p145 |
Levitation | Patterning | Duration | Stamina | Athletics, Science, Survival | Levitate a subject, if unwilling the spell is withstood. You may direct the levitation each turn as an instant action. Without the mages focus the subject simply stops and floats in midair+1 Reach: Subject retains momentum form turn to turn, floating slowly in whatever direction it was last directed in+1 Reach: Subject can fly freely, apply defense normally and a speed equal to the mage's Gnosis+spell's Potency | MtAw2 p145 |
Rend Friction | Patterning | Potency | - | Crafts, Drive, Science | Increase or decrease friction. Increases can cause lethal damage. Decreases cause objects to move after they normally would have stopped | MtAw2 p145 |
Thunderbolt | Patterning | Potency | - | Athletics, Firearms, Science | Deal lethal damage+1 Reach: Spend one Mana, spell deals aggravated damage | MtAw2 p146 |
Transform Energy | Patterning | Duration | - | Crafts, Occult, Science | Transform one type of energy into another of the same level+1 Reach: May decrease the level of transformed energy by one. This Reach can be applied multiply times+1 Reach: Split one type of energy into two others+1 Reach: Spend one Mana, increase the level of transformed energy by one | MtAw2 p146 |
Forces 5, Master
Name | Practice | Primary Factor | Withstand | Suggested Rote Skills | Description | Source |
---|---|---|---|---|---|---|
Adverse Weather | Making | Duration | - | Crafts, Occult, Science | Create Extreme Environments of nearly any kind up to level 4+1 Reach: Can create weather drastically different from the local conditions | MtAw2 p146 |
Create Energy | Making | Duration | - | Crafts, Occult, Science | Create any type of energy form nothing, including sunlight and radiation | MtAw2 p146 |
Eradicate Energy | Unmaking | Potency | - | Intimidation, Science, Survival | Explosively destroy energy, if used on a creature the spell is instantly fatal | MtAw2 p146 |
Earthquake | Making | Potency | - | Crafts, Science, Survival | Apply damage to all structures within the affected area. Buildings made to withstand earthquakes subtract their Durability | MtAw2 p147 |