| Alternate Identity \<id> | 1 - 3 | | You've established a false identity: 1: informal history, 2: documents, 3: government level |
| Anonymity | 1, 2 | | You act to stay anonym. 1: not leaving meta-information about yourself. 2: not found in social networks |
| No Records on File | 1 | | There are no records about you. You don't exist |
| Barfly | 2 | Socialize 2 | You seamlessly fit into every social event. |
| Cohesive Unit | 1 - 3 | | When being aided, the helper(s) gain(s) extra dice equal to dots of Cohesive Unit. |
| Status \<field/group> | 1 - 4 | | You have influence as part of a chosen group. |
| Striking Looks | 1, 2 | not ugly | |
| Ugly | -2, -1 | not Striking Looks | |
| Table Turner | 1 | Ctrl 3, Man 3, Wits 3 | When target of a Social Action, you can respond with a Social action of your own. |
| Taste \<topic> | 1 - 3 | | Substitute this traits dots for the relevant Skill when drawing information about the chosen topic. |
| Untouchable | 1 | Stealth 2, Subterfuge 2 | You're a smooth criminal. Rolls to investigate your deeds must achieve an exceptional success or else turn up Incomplete Clues. |